![]() So thought I'd share with the world the clever trick I used. ![]() Trial and error, I was ultimately able to overcome - or, some might say, circumvent - these problems, and Ridiculous overhead for something that should be so simple: drawing an antialiased circle. Them to OpenGL textures, but the performance was dreadful and brought older devices to their knees. Initially, I tried drawing the circles with CoreGraphics and converting However, without antialiasing, these primitives would be ugly and the lines jagged. Would require drawing primitives in OpenGL, as opposed to sprites, both for performance and memory reasons. The iOSÄevices don't support anti-aliasing for polygons or for lines wider than 1 pixel. ![]() I ran into problems with some of the inherent limitations of the OpenGL ES implementation in iOS. ![]() Drawing Anti-Aliased Circles in OpenGL on the iPhone/iPadÄuring the development of Corrino Software's iPhone/iPad game Pizarro, ![]()
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